NEURIK
Machine tending

Machine tending

Bin picking
Part orientations
Isaac Sim
Multi-modal labels

Generate simulation-ready bin picking scenes for machine tending — identical parts in random orientations, physically accurate materials, and multi-modal training outputs for pick-and-place robots.

From bin scene to training data

Control part geometry, bin density, lighting, and camera setup in Isaac Sim — then export aligned RGB, normal, and depth modalities from the same scene for VLA and manipulation model training.

Top-down RGB render of a bin densely packed with cross-shaped industrial fittings in random orientations
RGB · dense bin layout
Top-down RGB render of a bin with fewer parts and varied lighting for machine tending training
RGB · sparse layout & lighting
Normal map visualization of industrial fittings in a machine tending bin
Normal map · surface geometry
Depth map of industrial fittings arranged in a machine tending feed bin
Depth map · pick-point geometry

Pipeline

Random bin poses

Generate densely packed or sparse arrangements of identical parts with arbitrary orientations — the core feed-bin scenario for machine tending pick-and-place.

Controlled variation

Vary part count, lighting direction, container geometry, and camera height while keeping physics-grounded assets and scene parameters consistent.

Geometry-aware renders

Export normal maps and depth from the same scene so perception models learn true part geometry, not just appearance under one lighting setup.

Training-ready labels

Produce RGB, depth, segmentation, bounding boxes, and COCO-format annotations ready for VLA training and robot deployment.

Build the Future of Physical AI Systems

Accelerate the journey from synthetic worlds to real-world deployment with a platform designed for continuous learning, adaptation, and scale.

Part of the

EvoNexus

incubator.